The Library
Strategy guides
What the wiki and experienced players say about each part of SkyBlock. Every figure keeps its conditions, and every guide links its sources.
68 guides · 63 sources, each with its date
68 guides
Dungeons
Floor requirements, class gear, Master Mode and what runs pay.
7 guides
- Catacombs entry and floor requirementsThe Catacombs open at Combat 15.
- Dungeon Floors I-IV as BerserkerA 2025 guide starts Berserker with undungeonized Strong Dragon Armor and a Super Cleaver, always wearing a Dwarf Turtle Shelmet, with 200-300 Magical Power.
- Archer gear from Floor I to VIIAn April 2026 guide starts Archer with a Dragon Shortbow, dragon armor, ender equipment and a Legendary Skeleton pet at about 300 Magical Power.
- Floors V-VII: what to runPlayers say to run the highest floor you can clear consistently.
- When to start Master Mode 6 and 7A 2025 thread suggests starting Master Mode 6 around Catacombs 43 and Master Mode 7 around Catacombs 46, playing tank or healer at first.
- Catacombs XP from Master Mode 6 (healer)A 2024 guide for Catacombs 37+ estimates about 160k Catacombs XP per Master Mode 6 run.
- Dungeon profit: Master Mode 5 vs 7An August 2026 thread quotes a calculator: Master Mode 5 makes about 30m coins/hr at 3-minute runs (about 46m at 2 minutes), and Master Mode 7 about 26m/hr at 10-minute runs (about 40m at 7 minutes).
Slayers
Unlock order, boss tiers, Combat XP and slayer money.
10 guides
- Slayer unlock orderZombie Slayer is open from the start and is the easiest.
- Slayer levels worth aiming forThe wiki's community guide lists the slayer levels that matter most: Zombie I for the Wand of Healing, Zombie VI for the Wand of Restoration, Wolf VI for the Mana Flux Power Orb, Enderman V for the Juju Shortbow and Enderman VII for the Terminator.
- Revenant Horror tiers: cost and Slayer XPRevenant Horror costs 2,000 / 7,500 / 20,000 / 50,000 / 100,000 coins to start for Tiers I-V and gives 5 / 25 / 100 / 500 / 1,500 Slayer XP.
- Enderman Slayer (Voidgloom Seraph)Voidgloom Seraph costs 2,000 / 7,500 / 20,000 / 50,000 coins for Tiers I-IV and gives 5 / 25 / 100 / 500 Slayer XP.
- Blaze Slayer (Inferno Demonlord)A September 2026 guide reached Blaze Slayer 7 in one day using Tier IV during Mayor Derpy.
- Vampire Slayer in the RiftVampire Slayer (Riftstalker Bloodfiend) is done in the Rift and can be started at almost any point.
- Combat XP from 0 to about 22Early guides say: do the Bartender quest, then kill Crypt Ghouls, Miner Zombies or Glacite Walkers (40 Combat XP each) to Combat 12.
- Late Combat XP: Tier V Revenants, F6 and blazesA May 2026 thread recommends Tier V Revenant Horror for a fast Combat 60, and also names solo Floor 6 and blazes.
- Ghost grinding in the Dwarven MinesGhosts in the Mist (Dwarven Mines) give 100 base Combat XP each and drop Sorrow and rare 1m coin drops.
- Revenant and Tarantula slaying for moneyA money-making site lists Revenant and Tarantula slaying at about 12-25m coins/hr with 20-100m in gear.
Mining
From the Hub mines to HotM, powder targets, drills and mineshafts.
10 guides
- Mining 0-12: Hub mines to the Dwarven MinesStart in the Coal Mine, move to the Gold Mine, and open the Deep Caverns at Mining 5.
- Leveling Heart of the Mountain with commissionsCommissions are the core of Heart of the Mountain XP all the way to HotM 7.
- Mining XP: commissions vs mithrilPlayers in 2025 called Glacite Tunnels commissions the fastest Mining XP, with Dwarven Mines commissions as the relaxed option.
- Grinding Gemstone PowderAfter HotM 7, players grind Gemstone Powder by mining hard stone and opening treasure chests in the Crystal Hollows.
- Mithril and Glacite Powder targetsAfter Gemstone Powder, players aim for about 8m Mithril Powder.
- Drill and armor progressionPlayers use a Mithril Drill SX-R326 until HotM 7, then the best gemstone drill they can afford, then a Titanium Drill DR-X555 or DR-X655, and Divan's Drill at the top.
- Sludge mining (early mining money)Players call sludge mining in the Crystal Hollows jungle a decent early mining money method.
- Gemstone and late mining moneyMining money is a late-game method: players say you need HotM 7+ and a lot of powder, and that farming earns similar money for less investment.
- Glacite MineshaftsGlacite Mineshafts open from mining in the Glacite Tunnels after HotM 7.
- Crystal Nucleus runsPlayers do Crystal Nucleus runs in the Crystal Hollows alongside Crystal Hollows commissions for extra HotM XP.
Fishing
XP routes by level, trophy fish, festivals and fishing money.
16 guides
- Fishing 0-17: Coral donations and Backwater BayouEarly on, the quickest XP is donating fish to Coral, then fishing the Backwater Bayou.
- Fishing 17-27: Lotus Atoll hotspots (water)A current forum guide recommends fishing the Lotus Atoll with hotspots for water XP from about Fishing 17 until you can start lava fishing at 27.
- Fishing 17-32: Stridersurfer lava fishing on GalateaLava-fishing Stridersurfers next to Sawyer in Moonglade Marsh (Galatea) is the community's top XP pick from Fishing 17 until about 30-32.
- Fishing 19-27: other XP options the wiki guide ranksFor Fishing 19-27 the wiki guide lists Stridersurfer fishing as popular, calls Magma Core fishing in the Magma Fields superior if you have the setup, and ranks a Backwater Bayou water pool second and Bayou hotspot fishing third.
- Fishing 27-36: Crimson Isle lava fishingFrom Fishing 27, lava fishing on the Crimson Isle is the main XP method in both the wiki guide and forum advice.
- Fishing 36-50: Crimson Isle hotspots, Thunder, Magma LordLate-game Fishing XP comes from Crimson Isle hotspot lava fishing.
- Worm fishing in the Precursor RemnantsLava fishing in the Precursor Remnants (Crystal Hollows) above Y 64 only catches Flaming Worms from Fishing 19.
- Trophy fishing ranks and Hunter armorTrophy fish are caught on the Crimson Isle and handed in to Odger.
- Trophy fish and sea creatures at the same timeYes, but it's a trade-off.
- Trophy fishing setup and special conditionsA trophy fishing guide recommends a Hellfire Rod with the Pitchin' reforge and Charm and Flash enchants, plus Hunter armor.
- Fishing Festival (sharks)The Fishing Festival runs when Mayor Marina has the perk or as an extra event.
- Spooky Festival fishingDuring the Spooky Festival, Spooky sea creatures replace water catches.
- Jerry's Workshop winter fishingJerry's Workshop opens for Late Winter and December, with winter sea creatures such as the Yeti and Reindrake.
- Fishing for money before endgameBefore late game, fishing money comes mostly from hotspots and drops you can sell.
- Late-game fishing money methodsWith a near-maxed setup, one player ranks Moonglade Marsh (Tadgangs and The Loch Emperor) at about 65m+ coins/hr, Jerry's Workshop about 70m, Spooky about 50-70m and solo Lord Jawbus about 40m+.
- Fishing gear by levelWater rods go Challenging Rod (5), Rod of Champions (15), Rod of Legends (20), Rod of the Sea (24).
Crimson Isle
Faction rep, Kuudra tiers and keys, armor sets and the Dojo.
6 guides
- Crimson Isle faction rep: per day and days to HeroNeither the wiki Faction page nor the forum posts give a daily reputation cap.
- Crimson Isle rep: sources, titles and one-time totalsFaction titles come at 1,000 (Friendly), 3,000 (Trusted), 7,000 (Honored) and 12,000 (Hero), each giving SkyBlock XP.
- Kuudra tiers: reputation needed for each tierKuudra has five tiers.
- Kuudra keys: cost, where to get them, why you can't sellKuudra keys cannot be sold, auctioned or traded.
- Kuudra armor: how Crimson, Aurora and the rest progressAll five Kuudra armor sets start at Basic from the Kuudra paid reward chest (about 4% per piece per chest) and upgrade Hot, Burning, Fiery, Infernal by prestiging at a blacksmith with a 10-star piece.
- Crimson Isle Dojo: tests, belts and rewardsDojo is a set of 7 tests run by Master Tao.
Money
What players say earns coins, from NPC selling to late-game methods.
10 guides
- Early money: NPC selling and the BazaarVery early, sell spare crops, sand and redstone to NPCs.
- Early-mid money: pick one stable methodThe wiki community guide says to get one stable money method in the early-mid game: AH or Bazaar flipping, farming, mining, Dungeons or minions.
- Pest farming in The GardenPest farming is the most-recommended money method in 2026 forum threads.
- Making money in the RiftPlayers say to max the Rift early if you need money, then do geckos, Highlite mining or Vampire Slayer.
- Selling slayer carriesLate-game players say slayer carries are 'largely a casino': anywhere from 10m to 150m coins/hr.
- Mid-to-late money: what players name in 20262026 threads name pest farming, mining, Kuudra, Blaze Slayer, Master Mode Dungeons and the Rift as the main mid-to-late earners.
- Bazaar flippingA flipping site lists Bazaar flipping at 10-50m coins/hr depending on your capital (about 1m-50m) and the market.
- Zealots for Summoning EyesA 2026 reply suggests killing Zealots in The End for Summoning Eyes and selling them on the Auction House.
- Minions for passive moneyPlayers disagree on minions for money.
- Kuudra as a money methodThe wiki community guide puts Kuudra in the late game, with its armor upgrades.
Progression
What to do at each stage, from SkyBlock Level 0 to end game.
9 guides
- SkyBlock Level 0-7: first stepsA 2026 beginner guide starts with movement and basic gear: a Rogue Sword, a Grappling Hook and an Aspect of the End.
- SkyBlock Level 7-12: Bazaar, Mining 12, Dwarven MinesSkyBlock Level 7 opens the Bazaar.
- SkyBlock Level 12-15: The EndWith Combat 12, go to The End.
- Early-mid game: Dungeons, Crimson Isle, accessoriesThe wiki community guide's early-mid stage: get a stable money method, grind Endermen to Combat 18, and start Dungeons (learn secrets, get a Dungeonbreaker and Spirit Leap).
- Mid game: slayers, Floors V-VII, half your accessoriesIn the mid game the wiki guide says to commit to one main income, keep up The Garden and the Rift, and push Enderman Slayer to V for the Juju Shortbow.
- Late game: Kuudra, Wither armor, Terminator, Master ModeThe wiki guide's late game is: max collections, do Kuudra and its armor upgrades, get Wither armor for your class, and work toward a fully scrolled Necron's Blade.
- SkyBlock end game: what the wiki guide listsThe wiki guide's end game is very high SkyBlock Levels, near-max skills and accessories, Master Mode up to Floor VII, a Dark Claymore and maxed key slayers.
- Magical Power targets by stageDungeon guides give rough Magical Power targets: about 200-300 at the start, adding 75-100 per floor, 450+ for Floor V, 550-600 for Floor VII.
- Skill gates that open new contentSome content is locked behind skill levels.
4 drafts are held back from this list because no fetched source backs them yet.