[{"data":1,"prerenderedAt":430},["ShallowReactive",2],{"guides-index":3},{"guides":4,"sourceCount":428,"heldBack":429},[5,14,21,27,34,42,48,55,62,67,72,78,84,90,96,103,109,114,121,128,135,142,148,154,160,166,172,177,184,191,199,206,214,222,230,237,242,247,254,259,264,270,277,283,291,296,303,308,313,318,325,330,338,343,349,354,360,367,372,378,384,390,397,403,408,413,418,423],{"id":6,"area":7,"title":8,"stage":9,"summary":10,"requires":11,"goal":13},"dungeons-floor-requirements","dungeons","Catacombs entry and floor requirements","Catacombs 0-50","The Catacombs open at Combat 15. The wiki lists Catacombs level requirements of 1 \u002F 3 \u002F 5 \u002F 9 \u002F 14 \u002F 19 \u002F 24 for Floors I-VII, and 24 \u002F 26 \u002F 28 \u002F 30 \u002F 32 \u002F 34 \u002F 36 for Master Mode I-VII. Master Mode unlocks after you beat Necron on Floor VII.",[12],"Combat 15","progression",{"id":15,"area":7,"title":16,"stage":17,"summary":18,"requires":19,"goal":20},"dungeons-early-floors-berserk","Dungeon Floors I-IV as Berserker","Catacombs 0-14","A 2025 guide starts Berserker with undungeonized Strong Dragon Armor and a Super Cleaver, always wearing a Dwarf Turtle Shelmet, with 200-300 Magical Power. At Catacombs 12 it switches to dungeonized, starred armor for Floor IV. It says to grind Floor III for Catacombs XP or buy a Floor IV carry.",[],"gear",{"id":22,"area":7,"title":23,"stage":24,"summary":25,"requires":26,"goal":20},"dungeons-archer-progression","Archer gear from Floor I to VII","Catacombs 0-36","An April 2026 guide starts Archer with a Dragon Shortbow, dragon armor, ender equipment and a Legendary Skeleton pet at about 300 Magical Power. It moves to an Adaptive Belt and Bone Necklace, buys Shadow Assassin Armor after the first Floor V clear, and uses a maxed Juju Shortbow with 3\u002F4 Necron's Armor and Maxor boots for Floor VII.",[],{"id":28,"area":7,"title":29,"stage":30,"summary":31,"requires":32,"goal":33},"dungeons-f5-f7-progression","Floors V-VII: what to run","Catacombs 14-36","Players say to run the highest floor you can clear consistently. A 2024 thread says Floor VII gives about 4.5 times the Catacombs XP of Floor VI, so rush Floor VII once you can. A 2025 Berserker guide says buying a Floor VII carry around Catacombs 24 is the best play.",[],"skill_xp",{"id":35,"area":7,"title":36,"stage":37,"summary":38,"requires":39,"goal":13},"dungeons-master-mode-start","When to start Master Mode 6 and 7","Catacombs 36+","A 2025 thread suggests starting Master Mode 6 around Catacombs 43 and Master Mode 7 around Catacombs 46, playing tank or healer at first. It says 900+ Magical Power is fine for M6 and about 1.2k for M7 tank or healer, and that you should have a Golden Dragon pet for M7.",[40,41],"Floor VII completed","Terminator or Hyperion",{"id":43,"area":7,"title":44,"stage":45,"summary":46,"requires":47,"goal":33},"dungeons-catacombs-xp-m6","Catacombs XP from Master Mode 6 (healer)","Catacombs 37+","A 2024 guide for Catacombs 37+ estimates about 160k Catacombs XP per Master Mode 6 run. At about 4-minute runs that's roughly 2.4m XP\u002Fhr, but a player reported 6-minute runs, which is about 1.6m\u002Fhr. The guide assumes healer with a Terminator and Mastiff Armor in a strong party.",[],{"id":49,"area":7,"title":50,"stage":51,"summary":52,"requires":53,"goal":54},"dungeons-profit","Dungeon profit: Master Mode 5 vs 7","Catacombs 32+","An August 2026 thread quotes a calculator: Master Mode 5 makes about 30m coins\u002Fhr at 3-minute runs (about 46m at 2 minutes), and Master Mode 7 about 26m\u002Fhr at 10-minute runs (about 40m at 7 minutes). The original poster made about 20m\u002Fhr in M5. Replies say bigger claims ignore downtime and lucky drops, and one suggests M4 instead.",[],"coins",{"id":56,"area":57,"title":58,"stage":59,"summary":60,"requires":61,"goal":13},"slayer-unlock-order","combat-slayers","Slayer unlock order",null,"Zombie Slayer is open from the start and is the easiest. A Tier II Revenant Horror kill unlocks Spider, Tier II Tarantula Broodfather unlocks Wolf, Tier IV Sven Packmaster unlocks Enderman, and Tier III Voidgloom Seraph unlocks Blaze. Vampire Slayer is in the Rift and can be started almost any time.",[],{"id":63,"area":57,"title":64,"stage":59,"summary":65,"requires":66,"goal":13},"slayer-key-milestones","Slayer levels worth aiming for","The wiki's community guide lists the slayer levels that matter most: Zombie I for the Wand of Healing, Zombie VI for the Wand of Restoration, Wolf VI for the Mana Flux Power Orb, Enderman V for the Juju Shortbow and Enderman VII for the Terminator. In the late game, players push important slayers to VIII or IX.",[],{"id":68,"area":57,"title":69,"stage":59,"summary":70,"requires":71,"goal":33},"slayer-revenant-tiers","Revenant Horror tiers: cost and Slayer XP","Revenant Horror costs 2,000 \u002F 7,500 \u002F 20,000 \u002F 50,000 \u002F 100,000 coins to start for Tiers I-V and gives 5 \u002F 25 \u002F 100 \u002F 500 \u002F 1,500 Slayer XP. Tier V (Atoned Horror) needs Combat 25 and Zombie Slayer VII. The wiki community guide suggests a Reaper Falchion for Tier IV.",[],{"id":73,"area":57,"title":74,"stage":59,"summary":75,"requires":76,"goal":13},"slayer-voidgloom","Enderman Slayer (Voidgloom Seraph)","Voidgloom Seraph costs 2,000 \u002F 7,500 \u002F 20,000 \u002F 50,000 coins for Tiers I-IV and gives 5 \u002F 25 \u002F 100 \u002F 500 Slayer XP. Enderman is the slayer most players push hardest because level V gives the Juju Shortbow and VII the Terminator. Late-game players report Enderman carries at about 50m coins\u002Fhr while busy.",[77],"Sven Packmaster Tier IV kill",{"id":79,"area":57,"title":80,"stage":59,"summary":81,"requires":82,"goal":33},"slayer-blaze","Blaze Slayer (Inferno Demonlord)","A September 2026 guide reached Blaze Slayer 7 in one day using Tier IV during Mayor Derpy. Their setup was Reaper Mask, 3\u002F4 Fiery Crimson Armor, Destruction Cloak, Demonslayer Gauntlet, Tier 2 daggers and a Legendary Blaze pet. They say you need at least 800 Magical Power for Tier IV, and 1,100 is better.",[83],"Voidgloom Seraph Tier III kill",{"id":85,"area":57,"title":86,"stage":59,"summary":87,"requires":88,"goal":13},"slayer-vampire-rift","Vampire Slayer in the Rift","Vampire Slayer (Riftstalker Bloodfiend) is done in the Rift and can be started at almost any point. Late-game players name Rift runs and Vampire Tier V as worth about 40m coins\u002Fhr. The wiki community guide suggests Ironman players wait until Ghast Tear V for the 12 Silver Fang they need.",[89],"Rift access",{"id":91,"area":57,"title":92,"stage":93,"summary":94,"requires":95,"goal":33},"combat-xp-early","Combat XP from 0 to about 22","Combat 0-22","Early guides say: do the Bartender quest, then kill Crypt Ghouls, Miner Zombies or Glacite Walkers (40 Combat XP each) to Combat 12. Then grind upper-level Endermen in The End to Combat 18. Combat 15 opens Dungeons and Combat 22 opens the Crimson Isle.",[],{"id":97,"area":57,"title":98,"stage":99,"summary":100,"requires":101,"goal":33},"combat-xp-late","Late Combat XP: Tier V Revenants, F6 and blazes","Combat 30-60","A May 2026 thread recommends Tier V Revenant Horror for a fast Combat 60, and also names solo Floor 6 and blazes. Players disagree on Mayor Derpy: some say Derpy's extra XP is worth it with no downtime, others say double mob health makes combat outside Dungeons worse.",[102],"Combat 25 and Zombie Slayer VII for Tier V",{"id":104,"area":57,"title":105,"stage":59,"summary":106,"requires":107,"goal":54},"combat-ghost-grinding","Ghost grinding in the Dwarven Mines","Ghosts in the Mist (Dwarven Mines) give 100 base Combat XP each and drop Sorrow and rare 1m coin drops. A 2025 guide says it's a mid-to-late method: about 8-12m coins\u002Fhr in Necron's or Crimson Armor, and about 20m\u002Fhr with 4\u002F4 Eleanor's Armor and a Gemstone Gauntlet.",[108],"About 5b net worth to start, per the guide",{"id":110,"area":57,"title":111,"stage":59,"summary":112,"requires":113,"goal":54},"slayer-revenant-tarantula-money","Revenant and Tarantula slaying for money","A money-making site lists Revenant and Tarantula slaying at about 12-25m coins\u002Fhr with 20-100m in gear. This source is generic and gives no method detail, so treat it as a rough guide only.",[],{"id":115,"area":116,"title":117,"stage":118,"summary":119,"requires":120,"goal":13},"mining-early-to-dwarven-mines","mining","Mining 0-12: Hub mines to the Dwarven Mines","Mining 0-12","Start in the Coal Mine, move to the Gold Mine, and open the Deep Caverns at Mining 5. At Mining 12, give Rhys in the Obsidian Sanctuary 15 enchanted mining materials to unlock the Dwarven Mines and Heart of the Mountain. A 2026 beginner guide suggests digging sand in the Mushroom Desert with a Golden Shovel to reach Mining 12 quickly.",[],{"id":122,"area":116,"title":123,"stage":124,"summary":125,"requires":126,"goal":13},"mining-hotm-commissions","Leveling Heart of the Mountain with commissions","HotM 1-7","Commissions are the core of Heart of the Mountain XP all the way to HotM 7. The first four commissions each day give bonus XP, and Crystal Hollows commissions give more than Dwarven Mines ones. Players say HotM 4 takes a few days of daily commissions.",[127],"Dwarven Mines access (Mining 12)",{"id":129,"area":116,"title":130,"stage":131,"summary":132,"requires":133,"goal":33},"mining-xp-methods","Mining XP: commissions vs mithril","Mining 12-60","Players in 2025 called Glacite Tunnels commissions the fastest Mining XP, with Dwarven Mines commissions as the relaxed option. The wiki guide (flagged outdated) puts Crystal Hollows mithril at about 5m Mining XP\u002Fhr and Magma Fields mithril at up to 8m with a good setup. Several players say Mining 60 comes on its own while you grind powder and HotM.",[134],"Heart of the Mountain progress",{"id":136,"area":116,"title":137,"stage":138,"summary":139,"requires":140,"goal":13},"mining-powder-gemstone","Grinding Gemstone Powder","HotM 7+","After HotM 7, players grind Gemstone Powder by mining hard stone and opening treasure chests in the Crystal Hollows. Max Great Explorer first, then Mole and Powder Buff. A common target is about 12-14m Gemstone Powder before switching to Mithril Powder.",[141],"Crystal Hollows access",{"id":143,"area":116,"title":144,"stage":138,"summary":145,"requires":146,"goal":13},"mining-powder-mithril-glacite","Mithril and Glacite Powder targets","After Gemstone Powder, players aim for about 8m Mithril Powder. How much Glacite Powder you need depends on your goal: about 6m for gemstone mining, or 22-24m+ for mineshaft mining. One player suggests bombing the giant glacite cluster for Glacite Powder; looting corpses with keys is fast but often loses money.",[147],"Glacite Tunnels access",{"id":149,"area":116,"title":150,"stage":151,"summary":152,"requires":153,"goal":20},"mining-drill-progression","Drill and armor progression","HotM 1-10","Players use a Mithril Drill SX-R326 until HotM 7, then the best gemstone drill they can afford, then a Titanium Drill DR-X555 or DR-X655, and Divan's Drill at the top. Armor goes Glacite Armor early, Armor of Divan mid-to-late. One October 2026 player says a maxed DR-X655 costs about 1b coins but a ~500m one is enough.",[],{"id":155,"area":116,"title":156,"stage":157,"summary":158,"requires":159,"goal":54},"mining-sludge-early","Sludge mining (early mining money)","HotM 4+","Players call sludge mining in the Crystal Hollows jungle a decent early mining money method. You sell the Sludge or forge it into gemstone mixtures. A 2026 reply gives a setup of a Jungle Pickaxe, 4\u002F4 Mineral Armor, an Armadillo or Snail pet and at least 1,500 Mining Speed.",[141],{"id":161,"area":116,"title":162,"stage":138,"summary":163,"requires":164,"goal":54},"mining-money-gemstone","Gemstone and late mining money","Mining money is a late-game method: players say you need HotM 7+ and a lot of powder, and that farming earns similar money for less investment. With perfect Topaz and Jade in Armor of Divan and a decent DR-X655, one player says 20m coins\u002Fhr is possible; another puts mining at 30-60m\u002Fhr. The outdated wiki guide lists Opal at 20-30m and Quartz at 30-40m\u002Fhr.",[165],"8m+ Mithril and 12m+ Gemstone Powder",{"id":167,"area":116,"title":168,"stage":138,"summary":169,"requires":170,"goal":54},"mining-mineshafts","Glacite Mineshafts","Glacite Mineshafts open from mining in the Glacite Tunnels after HotM 7. The wiki guide says Jasper mineshafts are 'definitely worth it' while Onyx, Aquamarine and Citrine ones are poor for profit. Players use a Glacite Golem pet inside shafts for cold resistance and want 22-24m Glacite Powder first.",[147,171],"A tool with 9 Breaking Power",{"id":173,"area":116,"title":174,"stage":157,"summary":175,"requires":176,"goal":13},"mining-nucleus-runs","Crystal Nucleus runs","Players do Crystal Nucleus runs in the Crystal Hollows alongside Crystal Hollows commissions for extra HotM XP. Players say they are slow unless your lobby already has routes mined out, so use a low-day lobby and a Wishing Compass to find structures.",[141],{"id":178,"area":179,"title":180,"stage":181,"summary":182,"requires":183,"goal":33},"fishing-xp-0-17-coral-bayou","fishing","Fishing 0-17: Coral donations and Backwater Bayou","Fishing 0-17","Early on, the quickest XP is donating fish to Coral, then fishing the Backwater Bayou. The wiki guide says the Bayou is the main early XP source, and a current forum guide says to fish it with hotspots. Fishing 5 unlocks the ship that takes you to the Bayou.",[],{"id":185,"area":179,"title":186,"stage":187,"summary":188,"requires":189,"goal":33},"fishing-xp-17-27-lotus-atoll","Fishing 17-27: Lotus Atoll hotspots (water)","Fishing 17-27","A current forum guide recommends fishing the Lotus Atoll with hotspots for water XP from about Fishing 17 until you can start lava fishing at 27. This is the steady water option that also builds toward the Rod of the Sea. No source gives an XP\u002Fhr figure for it.",[190],"Fishing 10 and Researcher Gilbert in the Ship Crew to reach the Lotus Atoll",{"id":192,"area":179,"title":193,"stage":194,"summary":195,"requires":196,"goal":33},"fishing-xp-17-32-stridersurfer","Fishing 17-32: Stridersurfer lava fishing on Galatea","Fishing 17-32","Lava-fishing Stridersurfers next to Sawyer in Moonglade Marsh (Galatea) is the community's top XP pick from Fishing 17 until about 30-32. One player estimated about 1.3-1.4m Fishing XP\u002Fhr at Fishing 33. It is bad for money, and you need enough axe damage to kill them fast.",[197,198],"Access to Moonglade Marsh on Galatea","Any lava fishing rod",{"id":200,"area":179,"title":201,"stage":202,"summary":203,"requires":204,"goal":33},"fishing-xp-19-27-magma-core-and-bayou-pool","Fishing 19-27: other XP options the wiki guide ranks","Fishing 19-27","For Fishing 19-27 the wiki guide lists Stridersurfer fishing as popular, calls Magma Core fishing in the Magma Fields superior if you have the setup, and ranks a Backwater Bayou water pool second and Bayou hotspot fishing third. Magma Core fishing needs a Topaz Rod and a Heart of the Mountain fishing perk.",[205],"Topaz Rod (Fishing 19 and Heart of the Mountain 5) for Magma Core fishing",{"id":207,"area":179,"title":208,"stage":209,"summary":210,"requires":211,"goal":33},"fishing-xp-27-36-crimson-lava","Fishing 27-36: Crimson Isle lava fishing","Fishing 27-36","From Fishing 27, lava fishing on the Crimson Isle is the main XP method in both the wiki guide and forum advice. With an average setup players report about 300-800k Fishing XP\u002Fhr. It gets much better as you unlock the Inferno Rod, Hellfire Rod and Thunder Armor, and it needs a strong weapon such as a Hyperion.",[212,213],"Combat 22 for Crimson Isle access","Magma Rod (Fishing 27)",{"id":215,"area":179,"title":216,"stage":217,"summary":218,"requires":219,"goal":33},"fishing-xp-36-50-crimson-hotspots","Fishing 36-50: Crimson Isle hotspots, Thunder, Magma Lord","Fishing 36-50","Late-game Fishing XP comes from Crimson Isle hotspot lava fishing. Hotspots get better once Fiery Scuttler unlocks at Fishing 37. Players with strong setups report about 2-3m Fishing XP\u002Fhr, with Mayor Marina pushing the high end.",[220,221],"Hellfire Rod","Thunder Armor or better",{"id":223,"area":179,"title":224,"stage":225,"summary":226,"requires":227,"goal":229},"fishing-worm-precursor-remnants","Worm fishing in the Precursor Remnants","Fishing 19+","Lava fishing in the Precursor Remnants (Crystal Hollows) above Y 64 only catches Flaming Worms from Fishing 19. Each gives 1,150 base Fishing XP and has a 25% chance to drop a Worm Membrane, which players farm for Gemstone Chambers. The forum guide treats it as a mid-game side activity from about Fishing 27, not a main XP method.",[141,228],"A lava fishing rod","collection",{"id":231,"area":179,"title":232,"stage":233,"summary":234,"requires":235,"goal":13},"fishing-trophy-hunter-armor-progression","Trophy fishing ranks and Hunter armor","Fishing 10+","Trophy fish are caught on the Crimson Isle and handed in to Odger. Each rank unlocks the next Hunter armor tier and gates lava sea creatures: Novice unlocks Thunder, Adept unlocks Lord Jawbus. Hunter armor pieces cost 100k (Bronze), 500k (Silver), 1m (Gold) and 2.5m (Diamond) coins each from Odger's shop.",[236],"Crimson Isle access",{"id":238,"area":179,"title":239,"stage":233,"summary":240,"requires":241,"goal":13},"fishing-trophy-vs-sea-creatures","Trophy fish and sea creatures at the same time","Yes, but it's a trade-off. Without Hunter armor you still catch trophy fish on the Crimson Isle while sea creatures spawn. Trophy fish only come from catches that aren't sea creatures, so high Sea Creature Chance means fewer trophy rolls. Wearing 2 or more Hunter armor pieces turns on Peace Treaty: you stop catching sea creatures, so far more catches can be trophy fish.",[],{"id":243,"area":179,"title":244,"stage":233,"summary":245,"requires":246,"goal":13},"fishing-trophy-setup","Trophy fishing setup and special conditions","A trophy fishing guide recommends a Hellfire Rod with the Pitchin' reforge and Charm and Flash enchants, plus Hunter armor. Several fish need special conditions, such as an unenchanted Starter Lava Rod for Vanille or Corrupted Bait for Obfuscated 1. The guide estimates 500-1,000 hours to catch every tier of every fish.",[236],{"id":248,"area":179,"title":249,"stage":250,"summary":251,"requires":252,"goal":253},"fishing-festival-sharks","Fishing Festival (sharks)","Fishing 5+","The Fishing Festival runs when Mayor Marina has the perk or as an extra event. Sharks drop the Great White Shark Tooth you need for the Rod of the Sea. Players say festivals beat Crimson lava for money and SkyBlock XP early, but lava fishing gives more Fishing XP.",[],"event",{"id":255,"area":179,"title":256,"stage":59,"summary":257,"requires":258,"goal":253},"fishing-spooky-festival","Spooky Festival fishing","During the Spooky Festival, Spooky sea creatures replace water catches. It is one of the best fishing money windows: one late-game player estimates 50-70m coins\u002Fhr solo on Spider's Den with a near-maxed setup. The wiki guide says Spooky Bait is the best bait.",[],{"id":260,"area":179,"title":261,"stage":59,"summary":262,"requires":263,"goal":253},"fishing-jerry-workshop","Jerry's Workshop winter fishing","Jerry's Workshop opens for Late Winter and December, with winter sea creatures such as the Yeti and Reindrake. One late-game player puts solo money at about 70m coins\u002Fhr without Reindrakes, though they say it may be exaggerated. The wiki guide prefers Whale Bait over Frozen Bait there.",[],{"id":265,"area":179,"title":266,"stage":267,"summary":268,"requires":269,"goal":54},"fishing-money-early-mid","Fishing for money before endgame","Fishing 17-36","Before late game, fishing money comes mostly from hotspots and drops you can sell. The forum guide suggests hotspots for quick money (Broken Radars) from Fishing 17-27, and Crimson Isle and Backwater Bayou hotspots plus events later. No source gives a reliable coins\u002Fhr for mid-game fishing.",[],{"id":271,"area":179,"title":272,"stage":273,"summary":274,"requires":275,"goal":54},"fishing-money-late","Late-game fishing money methods","Fishing 45+","With a near-maxed setup, one player ranks Moonglade Marsh (Tadgangs and The Loch Emperor) at about 65m+ coins\u002Fhr, Jerry's Workshop about 70m, Spooky about 50-70m and solo Lord Jawbus about 40m+. These are estimates from one experienced player, not measured averages.",[276],"Near-maxed fishing setup",{"id":278,"area":179,"title":279,"stage":280,"summary":281,"requires":282,"goal":20},"fishing-gear-ladder","Fishing gear by level","Fishing 0-50","Water rods go Challenging Rod (5), Rod of Champions (15), Rod of Legends (20), Rod of the Sea (24). Lava rods go Starter Lava Rod (10), Topaz Rod (19), Magma Rod (27), Inferno Rod (30), Hellfire Rod (35). Armor goes Angler, Backwater, Salmon, Sponge, Shark Scale, the lava sea creature pieces, Thunder (36), then Magma Lord (45).",[],{"id":284,"area":285,"title":286,"stage":287,"summary":288,"requires":289,"goal":13},"crimson-isle-faction-rep-per-day","crimson-isle","Crimson Isle faction rep: per day and days to Hero","Combat 22+","Neither the wiki Faction page nor the forum posts give a daily reputation cap. A forum guide by a top reputation player (Aug 2025) says a full day of repeatable sources earns about 400-825 rep, with the five daily quests alone worth up to 400 at max rank. A May 2026 forum thread says about 500 rep\u002Fday, or about 2 weeks of dailies for 5k to 12k. No source states a 0 to 12k time.",[290],"Combat 22 to enter the Crimson Isle",{"id":292,"area":285,"title":293,"stage":287,"summary":294,"requires":295,"goal":13},"crimson-isle-rep-sources-and-titles","Crimson Isle rep: sources, titles and one-time totals","Faction titles come at 1,000 (Friendly), 3,000 (Trusted), 7,000 (Honored) and 12,000 (Hero), each giving SkyBlock XP. The Mage questline pays about 600 rep in total (a 2025 guide quotes about 650), the Barbarian questline about 900-920. The rest is repeatable daily or every-few-days turn-ins.",[290],{"id":297,"area":285,"title":298,"stage":287,"summary":299,"requires":300,"goal":13},"kuudra-tier-requirements","Kuudra tiers: reputation needed for each tier","Kuudra has five tiers. Basic needs only Elle taking you there. Hot needs the main quest plus 1,000 reputation in either faction, Burning 3,000, Fiery 7,000 and Infernal 12,000 (Hero), and each tier also needs the previous tier beaten. A forum guide calls daily Infernal very hard for average players and suggests the Kuudra Gang Discord for parties, while Party Finder works for the lower tiers.",[301,302],"Combat 22","Faction reputation for Hot and above",{"id":304,"area":285,"title":305,"stage":287,"summary":306,"requires":307,"goal":54},"kuudra-keys-trade-and-cost","Kuudra keys: cost, where to get them, why you can't sell","Kuudra keys cannot be sold, auctioned or traded. The wiki lists them as Co-op Soulbound on pickup, tradable only to Co-op members, not on the Auction House and not salable. You get keys from the Mage or Barbarian Emissary shop, minibosses, Crimson Isle lava fishing, or by crafting four of one tier into the next. A Kuudra run needs the tier's key for the paid chest.",[290],{"id":309,"area":285,"title":310,"stage":287,"summary":311,"requires":312,"goal":20},"crimson-armor-progression","Kuudra armor: how Crimson, Aurora and the rest progress","All five Kuudra armor sets start at Basic from the Kuudra paid reward chest (about 4% per piece per chest) and upgrade Hot, Burning, Fiery, Infernal by prestiging at a blacksmith with a 10-star piece. Basic needs Combat 22 and a Basic clear, Hot Combat 27, Burning 32, Fiery 37, Infernal 42, each with the matching Kuudra tier cleared. Pick by role: Crimson for melee, Terror for bows, Aurora and Hollow for mages, Fervor for tank and aggro.",[290],{"id":314,"area":285,"title":315,"stage":287,"summary":316,"requires":317,"goal":33},"crimson-isle-dojo","Crimson Isle Dojo: tests, belts and rewards","Dojo is a set of 7 tests run by Master Tao. Points across the tests unlock belts: Yellow at 1,000, Green 2,000, Blue 4,000, Brown 6,000, Black 7,000, each giving Combat XP. Scores of 1,000 (S) on any test give SkyBlock XP. A forum guide notes Dojo also shows up in the daily faction quests.",[290],{"id":319,"area":320,"title":321,"stage":322,"summary":323,"requires":324,"goal":54},"money-early-npc-bazaar","money","Early money: NPC selling and the Bazaar","SkyBlock Level 0-15","Very early, sell spare crops, sand and redstone to NPCs. At SkyBlock Level 7 the Bazaar opens, so you can use buy orders and sell orders. The wiki community guide lists NPC flipping, Bazaar flipping (Sand, Ice, Flint, Gunpowder), Glowing Mushroom farming with Chum Buckets, Ender Node mining and events as early methods.",[],{"id":326,"area":320,"title":327,"stage":59,"summary":328,"requires":329,"goal":54},"money-early-mid-options","Early-mid money: pick one stable method","The wiki community guide says to get one stable money method in the early-mid game: AH or Bazaar flipping, farming, mining, Dungeons or minions. In the mid game it says to commit to one main income source. 2026 forum replies mostly point newer players to farming, and to the Rift if they're short on money.",[],{"id":331,"area":320,"title":332,"stage":333,"summary":334,"requires":335,"goal":54},"money-pest-farming","Pest farming in The Garden","Farming 40+","Pest farming is the most-recommended money method in 2026 forum threads. With a good setup one player says 'easily 30-40m\u002Fhr'. With a maxed pest setup during Mayor Finnegan, another says over 70m\u002Fhr. One reply says to reach Farming 40 first.",[336,337],"The Garden","Pest farming setup",{"id":339,"area":320,"title":340,"stage":59,"summary":341,"requires":342,"goal":54},"money-rift","Making money in the Rift","Players say to max the Rift early if you need money, then do geckos, Highlite mining or Vampire Slayer. One 2026 reply puts Rift runs and Vampire Slayer Tier V at about 40m coins\u002Fhr.",[89],{"id":344,"area":320,"title":345,"stage":59,"summary":346,"requires":347,"goal":54},"money-slayer-carries","Selling slayer carries","Late-game players say slayer carries are 'largely a casino': anywhere from 10m to 150m coins\u002Fhr. Enderman carries average about 50m\u002Fhr while you have buyers. Kuudra carries could in theory make far more, but players say nobody buys that many, so carries shouldn't be your main income.",[348],"Gear strong enough to kill bosses very fast",{"id":350,"area":320,"title":351,"stage":59,"summary":352,"requires":353,"goal":54},"money-mid-late-overview","Mid-to-late money: what players name in 2026","2026 threads name pest farming, mining, Kuudra, Blaze Slayer, Master Mode Dungeons and the Rift as the main mid-to-late earners. Players call Blaze Slayer consistent, Master Mode less consistent, and Kuudra still profitable but less than before. One reply's order is: max farming first, then fishing and foraging, and mining last because it's expensive and slow.",[],{"id":355,"area":320,"title":356,"stage":357,"summary":358,"requires":359,"goal":54},"money-bazaar-flipping","Bazaar flipping","SkyBlock Level 7+","A flipping site lists Bazaar flipping at 10-50m coins\u002Fhr depending on your capital (about 1m-50m) and the market. Forum players say flipping income isn't consistent. Check current margins before putting a lot of coins in.",[],{"id":361,"area":320,"title":362,"stage":59,"summary":363,"requires":364,"goal":54},"money-zealots","Zealots for Summoning Eyes","A 2026 reply suggests killing Zealots in The End for Summoning Eyes and selling them on the Auction House. It says you need full Final Destination Armor, a Legendary or Mythic Enderman pet and Zealot luck 5, and that the armor is done at 10k kills.",[365,366],"Final Destination Armor","Enderman pet",{"id":368,"area":320,"title":369,"stage":59,"summary":370,"requires":371,"goal":54},"money-minions","Minions for passive money","Players disagree on minions for money. One calls Pumpkin minions very underrated, another says they work because of a bug, and another says new players shouldn't rely on minions until later. A flipping site puts a large minion setup at 10-50m coins per day with 50m-500m invested.",[],{"id":373,"area":320,"title":374,"stage":59,"summary":375,"requires":376,"goal":54},"money-kuudra","Kuudra as a money method","The wiki community guide puts Kuudra in the late game, with its armor upgrades. 2026 players say Kuudra is still profitable but less than it was, and needs good starting gear.",[236,377],"Late-game gear",{"id":379,"area":13,"title":380,"stage":381,"summary":382,"requires":383,"goal":13},"progression-sb-0-7","SkyBlock Level 0-7: first steps","SkyBlock Level 0-7","A 2026 beginner guide starts with movement and basic gear: a Rogue Sword, a Grappling Hook and an Aspect of the End. Reach Wheat Collection II for Farmhand Armor, craft your first minions, buy Zombie and Skeleton Talismans, and start the Chocolate Factory. Level 3 lets you buy bag and minion upgrades from Elizabeth.",[],{"id":385,"area":13,"title":386,"stage":387,"summary":388,"requires":389,"goal":13},"progression-sb-7-12","SkyBlock Level 7-12: Bazaar, Mining 12, Dwarven Mines","SkyBlock Level 7-12","SkyBlock Level 7 opens the Bazaar. The beginner guide then pushes Mining 12 (sand with a Golden Shovel), gives Rhys his enchanted materials to open the Dwarven Mines, and starts Heart of the Mountain commissions. Get Combat 12 from Glacite Walkers and unlock the Experimentation Table at Enchanting 10.",[],{"id":391,"area":13,"title":392,"stage":393,"summary":394,"requires":395,"goal":13},"progression-sb-12-15","SkyBlock Level 12-15: The End","SkyBlock Level 12-15","With Combat 12, go to The End. Do the Lone Adventurer's quest and buy the Void Sword for 200,000 coins. Farm Endermen for the Ender Armor set and equipment, and Seers for the Dragon Shortbow. Keep a Redstone minion running for bag slots.",[396],"Combat 12",{"id":398,"area":13,"title":399,"stage":59,"summary":400,"requires":401,"goal":13},"progression-early-mid","Early-mid game: Dungeons, Crimson Isle, accessories","The wiki community guide's early-mid stage: get a stable money method, grind Endermen to Combat 18, and start Dungeons (learn secrets, get a Dungeonbreaker and Spirit Leap). At Combat 22 go to the Crimson Isle and start The Matriarch. Aim for about 25% of accessories and 12+ minion slots.",[402],"Combat 15+",{"id":404,"area":13,"title":405,"stage":59,"summary":406,"requires":407,"goal":13},"progression-mid","Mid game: slayers, Floors V-VII, half your accessories","In the mid game the wiki guide says to commit to one main income, keep up The Garden and the Rift, and push Enderman Slayer to V for the Juju Shortbow. Get Zombie Slayer VI for the Wand of Restoration, Wolf Slayer VI for the Mana Flux Power Orb, clear Floors V-VII and reach about 50% of accessories.",[],{"id":409,"area":13,"title":410,"stage":59,"summary":411,"requires":412,"goal":13},"progression-late","Late game: Kuudra, Wither armor, Terminator, Master Mode","The wiki guide's late game is: max collections, do Kuudra and its armor upgrades, get Wither armor for your class, and work toward a fully scrolled Necron's Blade. Get Enderman Slayer VII and the Terminator, then start Master Mode once your Catacombs level, gear and Magical Power allow.",[],{"id":414,"area":13,"title":415,"stage":59,"summary":416,"requires":417,"goal":13},"progression-endgame","SkyBlock end game: what the wiki guide lists","The wiki guide's end game is very high SkyBlock Levels, near-max skills and accessories, Master Mode up to Floor VII, a Dark Claymore and maxed key slayers. It also means finishing long systems like The Garden, the Rift, the Bestiary and the Museum.",[],{"id":419,"area":13,"title":420,"stage":59,"summary":421,"requires":422,"goal":13},"progression-magical-power-targets","Magical Power targets by stage","Dungeon guides give rough Magical Power targets: about 200-300 at the start, adding 75-100 per floor, 450+ for Floor V, 550-600 for Floor VII. A 2025 thread says 900+ is fine for Master Mode 6 and about 1.2k for M7 tank or healer. Blaze Slayer Tier IV needs at least 800.",[],{"id":424,"area":13,"title":425,"stage":59,"summary":426,"requires":427,"goal":13},"progression-skill-unlock-gates","Skill gates that open new content","Some content is locked behind skill levels. Mining 12 opens the Dwarven Mines (via Rhys), Combat 12 The End, Combat 15 Dungeons, Combat 22 the Crimson Isle, Fishing 5 the ship to the Backwater Bayou, and Fishing 10 the Lotus Atoll. Enchanting 10 opens the Experimentation Table.",[],63,4,1793630033462]